
With the lack of multiplayer, how are you planning to keep the player playing and interested in buying this product?įirst there are different ways to solve each level – you can sneak around the enemies, knock them out and hide them in a corner, fight them with the sword, shoot them up with the bow and so on. Before each mission (up to the first two missions) you find yourself in Sherwood where you can choose and equip your mission team and assign people to tasks like arrow production or sword training.Ĥ. You can have up to five people in your party at once. How many people can you control/have in your party at once? I will not tell you anything about the story here – for if I do so, I will not know what to answer on question 11. In the legend, Robin and his merry men fight the soldiers of the evil Sheriff of Nottingham, sneak into their castles and rob gold from the rich - a concept which matches very well with team-based gameplay. Robin is a very popular and likeable man, and he is an ideal hero for a computer game.

Some time later, Wanadoo contacted us and asked “Hey, do you want to make a Robin Hood game with us?” Thus, with two parties having the same idea, we gladly started the project. Robin Hood was one of our favorite ideas. When we finished Desperados, we thought about some game ideas we could realize with this engine. What gave you the ideas to make a Robin Hood game? Tell us a bit about the story. Finally I also made the level design for some of the levels.Ģ. Furthermore I am a programmer I coded the AI for Desperados and for Robin Hood.

I am a mathematician, and he is an artist – this cooperation works very well. I am one of the two game designers of Robin Hood, the other one is Jean-Marc Haessig. Who has the honor to talk to us? State your name, rank and occupation!
